I think that one could argue, based on this one post alone from Harry, that in saying that the patch is not bullet-proof, he is not necessarily saying the patch isn't 'cheat-proof', but rather that people can appear to have the patch to the uninformed, while still cheating in subtle ways. I say this because the rest of his post focuses on the fact that it's possible to have ranks and clantags in LAN games without the patch that most of us use to get them. While I'm not discrediting your claim itself, I will take into question the evidence used to reach the conclusion. Hell, I'll even provide some more. I was among the first to ask if the cheat detection was possible to circumvent, and to use in a patched game. From what I gathered, the ability to do so would be essentially constrained to people with the knowhow that people like Harry have. Once they produce a 'cracked patch', however, I see no obstacles to distributing that patch to other players. I would like to encourage @Harry62 to correct me if I've made any assumptions or improper attributions. Cheating in eSEALs is possible. It could possibly be happening right now. But what can we do about that? Your initial posts call for the people running eSEALs to stay vigilant and aware of the possibility of cheating, but at the same time discredit their means of observation. If the cheat detection is not reliable, and match supervision by the commentators aren't reliable, what else can they do to root out cheating? I'm not meaning to ask this in a defiant or accusatory way, because I do agree that both of those means of detection are not absolute. I genuinely think there's more ways to monitor eSEALs games. Rainbow Six: Siege is a game that has an active eSports community, fostered by third parties as well as the developers themselves. Their Pro League is a professionally-run entity, run by ESL, the world's largest eSports company. Even still, they have their problems with cheaters. https://motherboard.vice.com/en_us/article/aek378/rainbow-six-siege-esports-cheating This articles gives a rundown of arguably the most controversial instance of alleged cheating that I can personally recall in the Siege Pro League on PC. It also briefly mentions the league's usage of MOSS (MOnitor System Status) to detect cheat programs, mouse macros, and other means of circumventing normal gameplay conditions during Pro League matches. I would link to the homepage for MOSS, but the one I see keeps triggering my antivirus and telling me not to go there, so for safety's sake, I'll leave it to you guys to find it if you wish. Anyways, anyone here that's a programmer might be familiar with it, as the same software, or at least similar, is used in programming classes to mitigate shit like plagiarism. At least, that's what I garnered. Even then, I would reckon MOSS isn't bulletproof either. I don't know if a program like that would be applicable to cheating on a PS2, anyways. Could we mandate that players somehow prove that they're playing with a genuine version of the patch? If so, how? Could the patch somehow provide additional information to the spectators of the match? Information like hit registration, damage output, or player inventory? Could we incentivize players to regulate their own teams and assure us that they're on the up and up? All that speculation aside, I guess my main point with this monolith of text is that eSEALs, in my opinion, has made some sizeable strides in producing a legitimate competitive community. In comparison with something as huge as ESL, I feel their measures of cheat detection are far more than I would have ever expected for such an old game. Although I believe that more steps could and should be taken, how much can we reasonably expect them to do to combat cheating?