This game, much like the SP, pretty much demands that you have a squad of 4 friends to enjoy it. Siege, I can have some fun with by myself, but I don't think that'll happen here. The amount of teamwork required is impressive. Pacing wise, it reminds me of TLoU: Factions. Shooting is kind of awkward, and movement encourages medium to long-range engagements from what I've seen. Players have a fairly high HP, and generally take a few bullets to go down, but headshots are impactful. The beta's weapon selection is sparse, and most guns feel inaccurate to me. The ACR and the G28 are solid weapons, at least. Drones are very important in-game. The Scout's drone spots from way too far away, and on top of that, has too long a range. Marking enemies lasts way too long, and I don't think there's any cooldown on it. The mortar drone telegraphs its impact zone to the enemy, making it almost solely useful for flushing enemies out rather than kills. Thankfully, only two of the unlockable classes have drones, but the Recruit class also has one, meaning all four players could potentially have drones, albeit at a disadvantage. The beta currently has games set as best-of-3. Rounds can potentially last 8 minutes. I personally wish there were 5 or 7 rounds with a shorter round timer, but the match length is still fine. Map design so far seems kind of homogenous. Most maps have a single, small village or outpost, and large stretches of forest or desert surrounding it. There are 5 maps from what I've heard, and I've only played 3 or 4. I got to play Lumber Mill about 5 times in a row. The maps are okay, but I hope for some more urban settings, as well as maps in larger complexes like the mortar base or training camp in Montuyoc, or the mine for that matter. Perhaps the mansion in La Cruz? Oh, and the oil refinery in Koani. I haven't played enough for a full verdict, but I am optimistic that the game will be fairly fun with a good team.