I think indie projects have the potential to see some measure of success as long as expectations are metered in accordance with the small team aspect that you mentioned. As far as point 1 is concerned, while I agree that these projects can only ever imitate the original SOCOMs and not emulate them, we've seen already that the people responsible for those games can produce games even more off course than what we've seen for indie efforts thus far. At this point, barring a sudden change of heart from SONY or some crucial evidence that a new SOCOM would be profitable that SONY would accept, the only chance at a fresh experience in the spirit of SOCOM is through indie games. 2. We've seen development costs for AAA games shoot up in recent years due to technological advances and a stronger focus on graphical and presentation power, this is true. Keep in mind, however, that SOCOM, even for its time, was kind of barebones as far as presentation, with a meager storyline, few cutscenes, and little attention to graphical perfection. This is not to say SOCOM 2 had bad graphics or a bad storyline, they just took a backseat to raw gameplay mechanics and such. I think that an indie game in the style of SOCOM can leverage this focus to maximize their time and resources and focus on producing a tactical shooter first, and the bells and whistles later. However, I have to plead ignorance on this one as I have no development or business experience, and cannot speak with authority, this is just my intuition I suppose. 3. I've heard a lot of people frustrated with their experience with this generation of consoles, many of them from this community, and I think we may see a spike in SOCOMers making the jump to PC sooner or later, myself included. The tactical shooter genre has historically been more popular on the PC platform with games like SWAT, Rainbow Six, etc. having more polished and active games on PC. It's just a more permissive platform for that kind of game. I agree though that PC is unfortunately a dry well for SOCOM fans, as a significant portion of them have probably either stuck to consoles or stopped gaming altogether. I don't think the problem with the slew of SOCOM fan projects we've seen recently is inherent in them being indie games, however. This is an explosive time for the indie games market, and I think a budget shooter in the style of SOCOM could sell quite well on PSN if given the chance.