Discussion in 'SOCOM: U.S. Navy SEALs' started by Harry62, Jul 31, 2015.
really grinded your gears didnt it?
only thing i can think for future things to add is HDD map support but i know you said that isnt possible at this time.
Do you happen to know what version ps3 they had? Like was it hardware backwards or software?
Actually I'm one of the PS3 users. The only way to use the patch with PS3 is via a modified ISO which requires the PS3 cobra software emulation, hardware can't play ISOs. My model is CECHExx.
That's fine, for me Abandoned / Rats Nest being brought back close to their S1 glory is worth $10 (other alternate maps too) plus the entire list of other things are a nice bonus as well. It's different in a TRS room (everyone is honorable) vs random people on xlink, we all know no one in here goes out of their way to cheat. Anyway I think it's a great feature regardless for a community that has been mindfucked by cheaters since the beginning, and plus all the other bells/whistles.
*Also there are people that install Free Mcboot at no charge you just have to send them a memory card & pay shipping if you already have an extra card.
Personally, I don't need an entire list of things or extra bells and whistles to play S2. Luckily, the guys we play with have the integrity to not exploit the game and wall slide and we have a 0% chance of people cheating in our room, so for me, paying money for something I don't need to play the game is pointless to do.
The only time I would pay money for X-Link SOCOM is if it was something that required me to play or was proven guaranteed to make the experience more stable without so many disconnects and room boot issues.
Understandable, I play with everyone on xlink so I don't want to be limited to only non patch rooms at the end of the day. You didn't play during S1 days if I'm not mistaken, so I'm sure Abandoned / Rats Nest (day) also have little value to you but for most, those two maps alone are worth it.
I know, I get it. I simply listed the reasons why I don't need it lol. Thanks for explaining why you need it though, I guess.
One thing I've always wondered was why LAN has this weird jitter when players move. This never was the case with the servers were online which always felt smoother. I'm guessing since LAN depends on a PS2 to host everything they had to lower the packet rates by a ton. This even happens when you host an actual LAN that is not tunneled over the internet.
My question to Harry would be, could we set a PS2 to be host in the spectators while modifying it to have almost nothing to process while upping the packet rates\refresh rates for everyone in the room?
UPDATE: r0005 v0.5.7b released.
- Corrected 3 second death camera issue in patched games.
- Added deleted maps back to map rotation. This is for patch games only. Maps include: Bitterjungle Night, Nightstalker Day, Blizzard Day, and Fishhook Night(looks terrible, not going to work on it).
- Added better security.
- Added an alternative patch for PAL PS2/PS3. The regular patch seems to freeze on PAL hardware. Use the PAL version of the patch for now.
Link to patch:
Link to PAL patch:
Separate names with a comma.